![]() ![]() Gedurende het spel, zullen er handige afbeeldingen worden laten zien, door op het blauwe info icoontje te klikken met jouw pijltje.ĭit vliegveld is de eerste leerschool om de gehele wereld te ontdekken. Het probleem is, dat het nooit is afgebouwd! De kleine luchthaven heeft alle basisbenodigdheden: Transport, ticketservice, beveiliging, een vertreklounge, een (kapotte) gate en baggage depot. Gebruik de toetsen WASD, de pijltjes, of beweeg je muis naar de alle zijden van het beeld om te camera te bewegen. Ook kan je de middelste muisknop inhouden om snel over het vliegveld te bewegen. In het scherm "opties", kan je aanpassen hoe gevoelig deze knoppen reageren. Je kan het scherm van deze handleiding ook verplaatsen. Dit doe je door de linker muisknop in te houden en het venster weg te slepen. Most windows can be dragged, and most also let you close them with the X button. This window can be minimized/maximized if you need it to take up less space. This complex simulation can be simple to understand if you take a few moments to look around the user interface. You have general stats at the top, time controls in the top right, various airport operations to the bottom left, and a selection of heatmaps to the right. ![]() Press escape to close any top window (this will not work on the tutorial window). One of the most important aspects of SimAirport is construction. Objects and structures must be built by workmen. All inside rooms must be built on foundations, and once completed, any indoor items can be placed in there. When you designate an area for construction, the building materials are automatically ordered. Materials are delivered by trucks down the main road, to the Delivery zone (south west). The materials are then collected by Workmen to be placed around the airport. Any spare materials, such as from cancelled projects, are put into storage. Hire at least 6 Workmen (in total), available in the staff hub (KeyboardFunctions.StaffHub).įrom the Build Menu, select Construction, and then select Foundation. Not sure what a tool or object is? You can hover over it for a description. You will need to wait for the workers to build it, but you can speed up time with the controls in the top right corner of the screen, or by pressing 1/2/3 for speeds and SPACE to pause.ĭrag the foundation over the striped area next to the departure lounge. Made a mistake? Left-click the project to cancel before the Workmen begin. Not only can you cancel a project during construction by left-clicking, but you can also remove foundations using the Demolish tool (KeyboardFunctions.DemolishTool). Or, if you've accidentally misplaced some objects, use the Clear tool (KeyboardFunctions.ClearTool). You can increase or decrease the workers' priority of the project in the left-click menu too! Not sure which tool to use? Press KeyboardFunctions.BuildModifier to auto-detect the remove tool. Passengers have various needs, such as hunger, bladder, and boredom. Our airport currently deals with bladder needs with the restrooms.ĭealing with these will raise our passengers' satisfaction levels, which will improve our chances of getting better airline contracts.Īn Arcade should help our passengers feel less bored. To do this, we need to zone an area for it. Zones designate areas where passengers and staff can use certain facilities and objects. You can toggle zone visualizations with KeyboardFunctions.ZoneToggle.įind the Zones panel, and fill the new area with an Arcade zone. ![]() You can zone over partially or fully constructed objects.Īnytime a room has a problem, it will turn red. ![]() Most issues are either it is the wrong size, or it is missing objects. Press KeyboardFunctions.RotateObject or middle-mouse-click to rotate an object. A humble plant is sometimes what's needed to cheer up them up! Right click on a placed object to cancel or delete it.įix the problems of the Arcade until it is functional!Īirports can be frustrating for passengers. Scenery can be found in the build menu, under Objects and Decor. You can use the Environment Heatmap to see the most appealing areas of your airport. The information heatmap shows where passengers can get the latest updates on their flights. Place info displays and kiosks to help passengers keep track, or else they may miss their flights. We don't have any planes! In order to get planes, we first need a working plane stand, connected to a taxiway and assigned a Gate Agent Desk. Tip: In the Build Menu, you can search 'Gate' or 'Taxiway' to quickly find them. ![]()
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